![]() default proportion of screen occupied by master paneįont = "xft:Deja Vu Sans:style=book:size=11:antialias=true"įlags = "-e 'onstart=lower' -ta l -w "++width++" -x "++xpos++" -fn '"++font++"' -fg '"++fg++"' -bg '"++bg++"'" Tiled = ResizableTall nmaster delta ratio MyLayouts = tiled ||| Mirror tiled ||| noBorders Full If you need more information (screencaps. I have really exhausted all my resources and don't know what to do next. I have tried the isFullScreen -?> doFullFloat thing, but it didn't work either.įinally I tried launching the games with a new X server, which didn't work because it couldn't find the necessary game libraries and the windows wouldn't actually go fullscreen as there was no windowmanager to resize them.ĭoes anyone else have this problem or a similar one? Trying to float the windows based on class or title using a ManageHook works for applications such as VLC media player, but not for these games. I have tried using the layout, but it had no effect. And unity games (tested with '140') work fine as well, even in full screen mode. For example Knytt Underground has no problem working fullscreen as long as I disable my other monitor. Some games work totally fine in full screen. ![]() I can hear the sound of the game, but am unable to see it or, as far as I know, interact with it. However, when trying to launch a game in fullscreen mode (Dustforce/Super Meat Boy/Dota 2 in fullscreen) the game becomes invisible. For example, launching dota 2 with the '-windowed' flag works fine. Launching games is no problem as long as they are in windowed mode. I have installed steam and it works fine. I have a dual monitor setup (one 720p and one 1080p monitor) and am running XMonad (config file included below). The game version is always the latest available on Steam.I've been trying to get games to work on my new setup and have problems running games in fullscreen mode. I always check the integrity of the files via Steam and everything is fine. ![]() I can't attach game and DirectX log files or even clear the cache because I use cloud streaming service to play, in this case GeForce NOW. The replays are from matches on different days: "Replay 1" "Replay 2". ![]() Sorry for the bad quality of editing and replay, but it was the way I managed to record to indicate this problem that I reported. ![]() I didn't notice if this bug happens in ground vehicle battles. Also, as seen in replay 2, the bug also happened to allied aircraft. I noticed that the players of the aircraft that go invisible during the matches appear with the parachute in the score table. In some matches in air realistic battles, I noticed that enemy aircraft were invisible to me, hampering the gameplay and hindering my progress in this game mode. ![]()
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